AI and Design

2026 Thus Far: 7 Big Themes

July 14, 2026·49 min
Episode Description from the Publisher

Dan and Nik pause at the halfway mark of 2026 to reflect on 25 episodes, 10 guests, and a wild six months in AI and design. Fresh off a week of building apps with Fable — Dan's ambient bird-listening app for AirPods, Nik's long-running multi-agent builds — they revisit the year's biggest themes: the collapse of fidelity and whether wireframes still matter, taste as the designer's (maybe) moat, cognitive surrender and the strange compulsion to keep feeding the machine, canvas versus code as Figma and Claude Design converge, designing for agents when your next user isn't human, the rise of markdown skills (and the ick of scraped design systems), the path for junior designers, and why user research may be the most undervalued discipline of the AI era.LINKSScraped Styles MD repositoryhttps://styles.refero.design/Reverse Centaurs Are the Answer to the AI Paradox https://pluralistic.net/2025/09/11/vulgar-thatcherism/Aaron Draplin Takes On a Logo Design Challengehttps://www.linkedin.com/learning/aaron-draplin-takes-on-a-logo-design-challengeHow tech workers are feeling in 2026https://www.lennysnewsletter.com/p/how-tech-workers-are-feeling-in-2026Why using AI leads to Brain Fryhttps://hbr.org/2026/03/when-using-ai-leads-to-brain-fry

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