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by Friends at the Table
Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends.
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Conflict and complication at the edge of Eschatonica! In the Creed of Oracles' fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world's language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some sense of mystery for people using this guide, so I'll give a series of ten progressively more direct hints, but won't ever give the direct solution. Springsong Mural Puzzle The large mural depicting Sprinsong's legendary Heroes of the Spark is more than meets the eye. Just be careful, because if you make too many wrong moves, the ostrich-like automatons will activate and defend the secrets here! Hint 1 There's more to the mural than meets the eye. Look closely at the symbols AND the middle… Hint 2 Some of the floor tiles in this room look different than the others. Hint 3 Remember how you dealt with the flowers in the previous room? 'Springsong' is more than just a name. Hint 4 Springsong and Perpetua have different, but corresponding elements. You have to map them one to one if you want to crack this puzzle. Don't look at the next clue if you want to figure this one out yourself! Hint 5 Symbol Springsong Element Perpetua Element 3 Curved Sideways S's Breeze Air Downward Zigzags Spark Bolt Crescent Night Dark Triangle Mountain Earth Open Square Hearth Fire Teardrop Spring Ice Open Circle Sun Light Quatrefoil (Clover) Nature Poison Hint 6 In the story hidden in the Flower Room, you can learn that while the evil sorcerer of Springsong used all the elements (except Spark/Bolt) to harm the world, he took complete control of Spring (Ice), Night (Dark), and Nature (Poison). Hint 7 You'll have to use the magic of the remaining elements (Air, Bolt, Earth, Fire, Light) to complete this puzzle. Remember that in Springsong, you must perform in order to use magic! Hint 8 Don't just look at the Mural, use the "Study" action on the heroes depicted there. What can you learn from their names? Hint 9 By combining the elements together you can create different letter runes. Pay attention to the combinatory effect! By the way, the letter Z doesn't seem to exist in Springsong. Hint 10 The heroes of Springsong must be very naive if this is the password to their secret vault... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (<a href= "http://www.twi
As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have any tips for the minigame in the antechamber? I'm hitting all the buttons right, but I keep losing, and I want the best outcome. Alukard83 I don't think the outcome actually matters. You just get like, a little buff if you win. CarlsSr Well you're definitely not hitting ALL the buttons right TheUnforgivenIII I'm. Hitting. ALL. The BUTTONS. RIGHT.!!!! xXZelgadyskXx So I got stuck on this one for a WHILE until we spent like five hours testing it out together on IRC. Here're my tips: Accuracy is more important than speed. If you miss more than three button presses, you're GOING to come into second, no matter how fast you go. Pick your dominant hand (so if you're right handed, use the face buttons, if you're left handed, use the d-pad). Speed IS still important. If your party leader doesn't have at least 15 by the time one of the other characters has 18, you're just not going to win. Reset and start over. For me, whistling a song that's the right pace really helped. I did "Row Row Row Your Boat" but as if "Your Boat" never happens. Just: Row Row Row Row Row Row Row, et cetera, you know? Finally, don't worry about it. You just get like a little buff I think. CarlsSr I think I'm the one all hitting buttons, buddy. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack edition in all its unfolding, kaleidoscopic color, and let you know that it is now available to preorder at lostincult.co.uk/marielda. A very limited number of signed copies still remain, to be followed by a second, unsigned run. This extra-special edition, which began in early ideas and sketches six long years ago, is based on concepts by Annie Johnston-Glick and illustrated by Elemei, and is created in collaboration with the British publisher and designworks Lost in Cult. The centerpiece, alongside the full Marielda soundtrack, is the "star book", an unfolding, layered diorama showing four scenes from that fateful High Sun Day, secured by a red ribbon. This object exists in-fiction and tells a story, discovered in the cavernous vaults of The New Archives by Semiotician Uklan Tel, and shipped (much to the chagrin of the Archives' Exceptional Loans division) to a friend in Velas. In addition to the vinyl and star book, contained inside are two enamel pins showing coinage of ancient Hieron, as well as five bone-white d6 dice emblazoned with the sigil of the second god to rule the holy city. Alongside Tel's covering letter, you can also find eight pieces of Marieldan paper ephemera: an undelivered postcard bought by a holidaymaker at a pleasure garden, a double-sided broadsheet of Marielda's newspaper "The Charioteer", and six other mysterious pieces from the City of First Light at a time of great change. Oh, and there's also a 7" vinyl with a plain red label, and we'll say no more on that for now. We've already been blown away by yesterday's response to this project from our Patrons, which has really helped demonstrate that there's an audience for physical media projects from Friends at the Table. It has been an absolute joy to return to this world in collaboration with such incredible artists and designers. Writing in character as gods, citizens, and tourists to the holy city (as well as people thousands of years later, trying to make sense of what they hold in their hands) has been a real treat and we are so excited to finally - finally! - get to share it with you.
In a chamber of the Castle Eschatonica, filled with technology from another world, Veile, Caoimhe, Elena, and Brontë investigate the truth behind their mysterious gems (and the seemingly lost universes they were once connected to). Meanwhile, on the other side of the metaphysical fortress, Uncle Nicky, Jonathan, Antistrophe and their newly acquired Agonies encounter a brusque soldier from a war whose rules they can barely understand. This week on Perpetua: Escape the Rumbling Castle! 03 Perpetua Guide [In Progress v.06] Celestial Echoes [CECH] Imago [CEIM] While I haven't played the Imago games myself, from what I've read, it's a game about the power and cost of the creative spirit. And also demons, maybe? In any case, the way that this Echo shows up in the Castle Eschatonica is the Agonies, a special set of NPCs you can acquire who can grant even non-spell casters the ability to cast a few key spells! Melo (he/him) Traits: Relaxed, Friendly, Sleepy Status/Element: Slow/Air Description: A living statue of a little knee high elephant man, smoking a pipe. Ability: Trumpet Toss - 10 - Self - Instantaneous Melo wakes up and releases blasts of air from his trunk, sending you flying across the battlefield. You may immediately perform a free attack with a melee weapon you have equipped. This attack may target creatures that can only be targeted by ranged attacks. If you used a weapon belonging to the brawling or spear Category for this attack, it deals 5 extra damage. If you hit a flying target with this attack, you may force them to land immediately. Wan (he/him) Traits: Sickly, Curious, Hopeful Status/Element: Weak/Ice Description: A painting of a strange looking child in bed, under a blanket, covered in shadows. Ability: A Chill Air (attack) - 10 x T - Up to Three Targets - Instantaneous Wan coughs, and the temperature in the room drops low. The targets suffer【HR + 15】ice damage. Opportunity: Each target hit by this spell suffers Weak. Hezzi (they/them) Traits: Afraid, Tentative, Big Status/Element: (Shaken/Physical) Description: A ghostly, one-eyed ogre who quietly plays their piano until someone approaches. Ability: Intimidating Presence (attack) - 5 x T - Up to Three Creatures - Instantaneous Hezzi shows themself in fully material form, strikes an aggressive pose, and roars, giving every target Shaken. Miss Mephitic (she/her) Traits: Layered, Beautiful, Frightening Status/Element: (Poisoned/Poison) Description: A human-sized music box ballerina, from which vines, petals, and teeth emerge. Ability: Bloody Thorn (attack) - 20 - One Creature - Instantaneous Mephi's vines strike out at a target, doing 【HR + 15】poison damage and giving them the Poisoned status. Connie (she/they) Traits: Excitable, Mercurial, Confused Status/Element (Dazed/Bolt) Description: A fuzzy television on a wheeled cart which continually changes channels, occasionally landing on young woman with frizzy, dirty blonde hair . Ability: Surprise Shock (attack) - 20 - One creature - Instantaneous Connie slams into your foe and electrifies them. The target suffers【HR + 25】bolt damage. Damage is doubled against a target who is Dazed Ira (he/him) Traits: Irritable, Small, Loyal Status/Element: Enraged / Fire Description: A ceramic pot with a little angry red devil cherub on it—and the impish being itself. Ability: Devil's Breath (attack) - 10 × T - Up to three creatures - Instantaneous Ira unleashes a blast of fiery breath at your foes. Each target hit by this spell suffers【HR + 15】fire damage. Opportunity: Each target hit by this spell suffers enraged. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (<a href
As the northern edge of the Castle Eschatonica grows closer, the adventurers within begin to sense a change in the dungeon around them. While the Celestial Echoes that make up the hallways and rooms of the castle were once neatly separated, now it seems that the people and places from the various past Perpetuan worlds have begun to overlap and interact. In search of information, Brontë, Veile, Elena, and Caoimhe seek help from an otherworldly machine. Meanwhile, on the other side of the castle, a gang of otherworldly beings seeks help from the trio of Antistrophe, Jonathan, and Uncle Nicky. This Week on Perpetua: Escape the Rumbling Castle! 02 Perpetua Guide [In Progress v.06] Some Feedback [Page 64 of 65] Doom_Tree_Anne So, I HAVE to know… who is everyone's favorite Agony? Back in Imago 2: Ancestral Fault, I HATED Miss Mephitic, because I just thought compared to the other Agonies, she was a really boring design. Who cares about a bunch of vines!? But with the music box/ballerina re-design in this game… I think she might have jumped to the top of the list! I guess we have to wait and see if she keeps it going forward… TheUnforgivenIII My favorite is definitely Melo. That guy seems like he'd be cool to chill out with and listen to music with. Alukard83 Wow, color me surprised Unforgiven! I thought you'd be an Ira guy, through and through. TheUnforgivenIII Why the hell would I like that stupid little idiot baby? Alukard83 Well, now I think it might be a bad idea to tell you why. As for my favorite, this is the first time I'm really meeting them, but I gotta say, I really love Connie. I love it when something references something else, you know? And she's sort of a walking (well, rolling) reference machine! TheDiamondRanger What's An Agony? The strategy guide says they're like equipable spells but it sounds like they're NPCS too!? CarlsSr You're such a Wan. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
In the depths of the Castle Eschatonica, the true beckonings called to the travelers of the Dragon Path. Led across the ether under divine shadow and holy light, to things that aren't, but which might yet be: New more peaceful lives. Freedom from obligation and duty. Different, more adventurous histories. A key to a door which itself beckons. The power to protect those they care for. Power for power's sake alone. With these behind them, the two groups re-emerge into the halls of the Castle. In the western wing, three figures push forward into the passageways of this transcendent fortress—Uncle Nicky, criminal turned chef; the terrapine Jonathan, inventor and—now—airship captain; and Antistrophe Landrace, the Ruinbringer, though he may not know it yet. Meanwhile, to the east, an octet walks Eschatonica's twisting paths: Famed adventurer, and Jonathan's sister, Maebela; Veile Lyndelle, destined devotee of the Ennead; Elena Millefiori, Tesserae chanter and eager traveler; the youthful and curious Waylon of Spillaway Peaks; Renegade Hexcloak Caiomhe Wake; and finally, Brontë Adelvys, dissipated sixth scion of the First Line, along with his attendants, Efta and Zolfta Above them, watching with all nine eyes, is Gnova, once the God of Distant Color and Light, now the steward of this Castle. But they are not the only celestial being interested in Eschatonica. They saw Lucena's sunlight streamed across the ether towards their home. They watched as Caliginia's long shadow fell, finally, even here. Indeed, they dread how these gods now shake the diorama-like stability of Eschatonica, and how in doing so, they unknowingly have sent up a flare… Because she is coming, now. Indeed. She is almost here. This Week on Perpetua: Escape the Rumbling Castle! 01 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Thanks to TheUnforgivenIII for pushing me to include a little more info in the NPCs & Monsters section! Still not giving it all away, because my goal isn't to take away all the mystery! But you should check TU3's strategy guide (in progress) for more combat focused tips! Windborne Hawk Traits: Agile, Lightweight, Droning Type: Hunter Construct Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Flechette Burst Special Abilities: Occult Dampener, Annoying Buzz, Flying Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Ice, Light In-Game Description: A beautiful bird automaton that floats through the power of a dark wind. Despite being level 10 soldiers, these are one of the most dangerous enemies in the Castle Eschatonica. They are custom made to crush your casters (which according to DoomTreeAnne's lore document really lines up with their anti-Oracle purpose in Armidirge). Their Flechette Burst can tear through your party (especially characters without martial armor!!) and their Occult Dampener turn them into spell-devouring TANKS. Starter Tip: Take. These. Down. Quick. Once their Dampener is up, they're that much harder to deal with. Windborne Turret Traits: Automatic, Threat-Finding, Defensive, Deployed Type: Hunter Construct Level: 10 Rank: Soldier Stats: DEX 8, INS 10, MIG 8, WLP 6 Attacks: Repeating Fire Special Abilities: None Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Light In-Game Description: A hovering, bronze-clad weapon that scans for (and eliminates) targets Extremely straightforward enemies. They float in place (but AREN'T Flying enemies) and take a really strong shot at you every other turn (and it doesn't seem like they do much in the way of supporting the rest of their side). Exploit that to keep their total attack Starter Tip: Focus them down, one at a time. Windborne Flower Traits: Automatic, Defensive, Deployed Type: Support Construct Level: 10 Rank: Soldier <stro
At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings. This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don't resist the beckonings? TheUnforgivenIII That depends on which one it is, right? Don't you just get the thing? Alukard83 But aren't some of them really big changes? Like sure, if you get the pet landshark, you just get the companion added to your sheet. But if Elena retires to takeover her family's bar, doesn't wouldn't that like, end the story for her? FriendOfNei Woah, I didn't get either of those options when I hit the True Beckonings chapter. What the heck! For me, Elena was offered the chance to build her own megadungeon, and there was nothing shark related for anyone (land or sea or otherwise). Anyone know what's going on here?I promise I'm not freaking out and leaving this time, I just really want to know what I missed! xXZelgadyskXx Maybe it's random? Has anyone tried loading up a save from before the Beckonings to see if it's always the same? TheUnforgivenIII I just tried and it SUCKS, it takes SO LONG. The only save point is before you meet Gnova so you have to wait through THAT WHOLE UNSKIPPABLE CUTSCENE and all that text before you get to even SEE the Beckonings again, and it was all the same for me anyway. Doom_Tree_Anne Since the "True Beckonings" are meant to relate to what someone really desires deep down inside, maybe it's tied to how you've been playing? TheDiamondRanger The official guide says it's just random, so it's probably just random, right? FriendOfNei Maybe… But sometimes those guides get stuff wrong. That's part of what made me want to do write my own FAQs to begin with. When I played the first Alteros game, the official guide said that you could only get the Ill Wings of Deadwind OR the Black Wings of Night, but not only was it totally possible to get both, you needed both to get the best epilogue. Which is really my question (and I'm not sure if I trust that the official guide knows the right answer, sorry Diamond): Do you think the game punishes you for following the beckonings with a worse ending, or do you think you can accept what they say on their face? Doom_Tree_Anne Hmm. Well, this is my own opinion, but I sort of think some of them are their own punishment, ya know? Like, it's the difference between you getting to write the walkthrough you wanted to see in the world vs just buying it ready made. Actually getting to write it is its own reward. CarlsSr Sounds like someone who can't afford the strategy guide lol
After exploring the branching wings of a multi-dimensional dungeon the ad-hoc mega party joined back up. The lost keys have been retrieved. Their missing photographer has been recalled. The door to the central tower of the Castle Eschatonica will open. Will they find answers inside, or only more riddles from the mysterious and cosmic being known as Gnova? This week on on Perpetua: The Castle Eschatonica 07 Perpetua Guide [In Progress v.0584] Hey Everyone… [Page 01 of 01] FriendOfNei First of all, I just want to say sorry. I know how much I let everyone down when I left suddenly. I know that it feels a little bit like I threw a big temper tantrum over nothing, and looking back on it I sort of did. But without getting into it, I also was going through some big real life stuff at the time, and I was really feeling like I was already disappointing everyone IRL, so to suddenly be messing up here too really hit hard. Second, wow! You guys really outdid yourselves with the FAQ updates. Anne, I love all the lore connections you made to the previous games, I never would've known half that stuff. Zelgadysk, I cannot even imagine how long it took you to map out ALL the masks from ALL the different clans/houses in Alteros. That's unbelievable. Unforgiven, I know we have different ideas for what goes into a strategy guide, but I think you really did show me the benefit of including some additional info. I might just try to do something like that in the next battle update! And Alukard, believe it or not, it was reading your update that got me to pick the game back up. Seeing all of those names and story bits… it made me SO CURIOUS about where everything was going… so I had to pick the controller back up. Anyway. Thanks so much everyone. I hope you're all doing okay. If it's okay with you all, I'd like to start up on the walkthrough again. I'll incorporate all of your additions and even add your names to the credits. What do you think? Doom_Tree_Anne OMG of course! So glad to have you back Nei! XxZelgadyskXx I'd love that, Nei. DM me on IRC and we can talk about the details! Alukard83 You got it, bud. Us true gamers gotta stick together. TheUnforgivenIII I'll be honest, I thought you were too chicken to ever come back around here. Pretty cool that you did. So hell yeah, but only on the condition that I can keep sending you tips to add when you leave them out. CarlsSr lol i knew youd come back TheDiamondRanger Do you need me to send you any scans of the official strategy guide to help? PresidentEvil Why is everyone making a big deal over some loser FAQ writer? TheUnforgivenIII ADMINS CAN YOU BAN THIS A-HOLE? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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