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This story was originally published on HackerNoon at: https://hackernoon.com/generating-procedural-marble-dice-textures-with-simplex-noise-and-domain-warping. Learn how to generate realistic marble dice textures with simplex noise, domain warping, ridged transforms, and an alpha-channel trick. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #3d-rendering, #simplex-noise, #3d-graphics, #computer-graphics, #material-design, #generative-graphics, #texture-atlases, and more. This story was written by: @mdenda. Learn more about this writer by checking @mdenda's about page, and for more stories, please visit hackernoon.com. This tutorial walks through the creation of procedural marble dice textures for a Chrome extension using simplex noise rather than photographic assets. The author combines multi-octave noise, domain warping, ridged transforms, thresholding, and alpha-channel compositing to generate customizable marble patterns that adapt to user-selected die colors. A key insight is that the texture's alpha channel, rather than its RGB values, determines how the final material interacts with the renderer's color system.
This story was originally published on HackerNoon at: https://hackernoon.com/gt7-daily-races-some-of-my-unpopular-opinions. GT7 Daily Races aren't as bad as everyone says. The real problem might be you! A simple mindset shift can change everything. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #sim, #simracing, #gt7, #granturismo, #simrig, #fanatec, #logitech, and more. This story was written by: @wickedracing. Learn more about this writer by checking @wickedracing's about page, and for more stories, please visit hackernoon.com. Most GT7 Daily Race complaints come from drivers who won't examine their own racecraft. After years on iRacing and months in GT7 online, I've found that treating the sim like you own the car. Real consequences, real accountability change everything about how you drive and how you experience racing online. If you keep finding yourself in incidents, the common denominator is probably you.
This story was originally published on HackerNoon at: https://hackernoon.com/1stop-translations-makes-a-strong-entry-into-the-video-games-industry. In today’s $200+ billion global video games market, reaching international audiences is no longer optional, yet many developers and publishers still struggle wi Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #video-game, #gamingwire, #press-release, #online-gaming, #gaming-industry, #crypto-gaming, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.
This story was originally published on HackerNoon at: https://hackernoon.com/how-to-understand-the-world-through-shaders. Shader Art: When Code & Mathematics Becomes Art painted with light. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #shaders, #webgl, #visual-shader, #geometry, #shader-art, #sine-wave, #mathematics, #what-are-shaders, and more. This story was written by: @farzon. Learn more about this writer by checking @farzon's about page, and for more stories, please visit hackernoon.com. Explore how shaders turn math into visual art. Discover pixel logic, sine waves, and how “bugs” become creative breakthroughs in making visually pleasing graphics.
This story was originally published on HackerNoon at: https://hackernoon.com/resident-evils-creepiest-trick-is-hiding-in-plain-sight. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #resident-evil, #lighting, #video-game-development, #computer-graphics, #cgi, #video-games, #hackernoon-top-story, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.
This story was originally published on HackerNoon at: https://hackernoon.com/av-access-introduces-idock-b23-an-elite-8k-triple-monitor-kvm-docking-station-built-for-gaming. AV Access announces the launch of the iDock B23, an 8K triple-monitor KVM switch integrated with a 12-in-1 docking station. Designed to match the pace of compet Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gamingwire, #press-release, #online-gaming, #blockchain-gaming, #future-of-gaming, #gamification, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.
This story was originally published on HackerNoon at: https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.5, #godot-4.5-dev-5, #native-visionos-support, #gdscript, #shader-baker, #simd-support, and more. This story was written by: @godot-engine. Learn more about this writer by checking @godot-engine's about page, and for more stories, please visit hackernoon.com. Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.
This story was originally published on HackerNoon at: https://hackernoon.com/meet-the-writer-hacker-noons-contributor-meisa-chen-on-exploring-game-science. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #meet-the-writer, #gaming, #video-games, #women-in-tech, #tech-writing, #game-tech, #game-science, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.
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