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by Starglow Media / Atomic Entertainment
From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration. Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls. This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn. Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with), Max & Molly keep the Troublesome Trolls from eliminating things we all love—like ice cream! From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls. While kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy—along with Max and Molly, their middle school rivals Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all. As the kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence, and the power of friendship. M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens. With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. keeps the whole family entertained from start to finish. Max and Molly lead a thrilling quest to save history, one problem at a time, while the learning never ends.
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Have fun making your very own podcast episode with help from the creators of MATH and Who Smarted? - the Trusty Narrator (Jerry ) and Adam "Tex" Davis -- in Who Smarted? Summer Edition Podcast Camp - all online, self-paced, easy video modules + LIVE Q&A! Sale ends in 48 hours! We'll teach you storytelling skills, how we make Who Smarted?, and how to record, edit and publish your very own podcast! Go to whosmarted.com and click Podcast Camp - 50% of sale ends July 15th at Midnight!
Hey M.A.T.H. fans! Many of you already know our sister show Who Smarted? — and Trusty Narrator has a HUGE secret to share. Who Smarted? is launching The Encyclopedia of Smarting — a brand-new series of beautiful, fact-packed books covering all the topics kids love most. Book 1 is all about EXPLOSIONS 💥, Book 2 dives into DINOSAURS 🦖, and Book 3 is stuffed with surprising facts about FOOD 🍕. Find out which dinosaur is probably in your backyard right now, why fireworks have different colors, and how cheese is basically rotten milk someone decided to eat anyway. Grown-ups: head to whosmarted.com and click "THE BOOKS" to join the Notify List before the Kickstarter goes live Sunday, May 24 at 2PM. Special editions and early-bird discounts are limited — don't miss it!
WOW! If you love MATH - you probably know about Who Smarted? and the Trusty Narrator. Kids in the Who Smarted? Podcast Camp are making amazing podcasts! You can join now and start anytime - including real support from Trusty and the MATH show creator Adam "Tex" Davis - and save $20 if you signup through Saturday April 25. Go here to signup and use code CAMP20 at checkout! https://whosmarted.com/podcast-camp/
Episode Description: After successfully turning the POGS’ Prediction Calculator against itself, Max and Molly discover the system has evolved beyond its programming and is now consolidating power inside the iconic Atomium in Brussels, Belgium. To shut down the final mainframe, they must solve complex geometry problems, logic puzzles, and overload the supercomputer with powerful paradoxes. But just when victory is in sight – the All-Powerful POG reveals himself for one final showdown in this high stakes Season 2 Finale! Math Concepts: Circumference of a circle (C = πd); Measuring diameter and unit precision; Sphere geometry; Percentages & Subtraction; Degrees in a circle (360°); Logical reasoning and deductive problem solving; Paradoxes & self-referential logicHistory/Geography Concepts: Thomas Edison and the development of electrical power grid (1882); The 1958 Brussels World Fair; The Atomium in Brussels, Belgium; Evolution of computing power and artificial intelligence themes
Episode Description: After avoiding being hacked – the POGS begin uninventing useful inventions such as electricity, cars, and even shoelaces, Even worse, Max and Molly realize the destructive prediction algorithm is spiraling out of control. Aunt Murgatroyd challenges the POGS to a showdown at the legendary Gunfight at the O.K. Corral to distract them, while the kids sneak into the local server site to reprogram the system. Can the team trick the algorithm into uninventing itself before everything good goes away? Math Concepts: Algorithms and computational logic; Pattern recognitionCause and effect in systems; Ratios and percentages (phone battery calculation: 60 ÷ 12 = 5 hours); Line segments and geometry humor referencesHistory/Geography Concepts: The Gunfight at the O.K. Corral; Tombstone in the 1880s; Legendary Western figures – Wyatt Earp & Doc Holliday
Episode Description: After gaining Aunt Murgatroyd’s reluctant approval to work with Mr. Conklin, Max and Molly face their biggest coordination challenge yet: shutting down five POG servers across time simultaneously. When Conklin proposes uploading a secret virus instead, the team must weigh the mathematical probabilities of Plan A versus Plan B. As each Problem Solver races against a 30-minute timer in different historical eras, they discover even the smartest strategy can be hacked. Math Concepts: Fractions and decimals; Percent increase and comparative reasoning; Time calculations & subtraction under pressure; Unit rate and pace (distance ÷ time = speed); Remainders and fractional divisionHistory/Geography Concepts: • FAO Schwarz toy store (1998 era retail culture); • Zildjian cymbals and Ottoman-era metalworking (1623 Istanbul); Napier’s Bones (early calculating tool); Colossus of Rhodes (Ancient Greece); Computer viruses and cybersecurity basics
Episode Description: While hiding out at an overnight sleepover at the London Science Museum, Max, Molly, Charlene, and Katrina search for the final hidden POG server. Along the way, they’re forced to work with Mr. Conklin, their old Math teacher and former troll, whose Math & pop culture skills may prove invaluable. But even after the Math is solved, shutting down the server proves trickier than expected. Math Concepts: Fractions and percentages; Division and estimating proportions; Multiplication with large numbers; Lattice multiplication; Place value (ones, tens, carrying digits); Repeated decimals and roundingHistory/Geography Concepts: London Science Museum; Planetariums and astronomy education; Al-Khwarizmi and the origins of algebra; Rotary phones and pre-digital communication; Pop culture references from the 1980s
Episode Description: With the Time Radio repaired, Max and Molly learn the location of the final POG server — hiding in plain sight at the London Science Museum. Joined by Charlene and Katrina, they must use algebra, fractions, and logical patterns to narrow their search and unlock a hidden server before time runs out. But when they realize they’re being followed, solving Math problems becomes more urgent than ever. Math Concepts: Circumference, radius, diameter & Pi; Dividing by fractions (flip and multiply); Algebraic expressions and variables; Lattice multiplicationHistory/Geography Concepts: History of computing & calculation; Charles Babbage & the Difference Engine; Ada Lovelace & early programming; John Napier & Napier’s Bones (1617); Early calculators & mechanical computation
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From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration. Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls. This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn. Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with), Max & Molly keep the Troublesome Trolls from eliminating things we all love—like ice cream! From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls. While kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy—along with Max and Molly, their middle school rivals Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all. As the kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence, and the power of friendship. M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens. With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. keeps the whole family entertained from start to finish. Max and Molly lead a thrilling quest to save history, one problem at a time, while the learning never ends.
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