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by Twenty Sides
Twenty Sides, a fast-paced, story-driven, actual-play Dungeons and Dragons podcast. Available on all podcast platforms.
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Norvale is behind them—but something is still following. After uncovering the truth beneath the chapel crypt and surviving another terrifying night in the ruined town, Annabel, Quinn, Miller, and Thelandor begin the long journey back toward the outpost. The pale blue ash covering the graveyard still lingers in their minds. Quinn’s glowing staff raises more questions than answers. And the silence in the wilderness feels heavier than ever. 🌑❄️ Then they notice it. Something—or someone—is tracki...
The streets of Norvale fall silent—but the danger hasn’t passed. After surviving a brutal battle against gnolls and a deadly roc, Annabel, Quinn, Miller, and Thelandor finally reach the chapel at the center of town. The dead have been hidden, distractions have been set, and for the first time in hours, the party has a chance to move unseen. ⚔️🌑 But something feels wrong. Ash blankets the ground around the chapel in a thin gray layer, making every movement impossible to hide. Quinn and Annabel...
The battle for Norvale spirals into chaos. What began as a stealth mission through the ruined town has exploded into a desperate fight for survival. Gnolls swarm the streets, magic tears through the battlefield, and now a terrifying new threat has joined the combat—a massive roc descending into the chaos with devastating force. 🪽🔥 The party is pushed to its limits. Annabel fights to stay alive as the battlefield collapses around her. Quinn unleashes eldritch power into the monstrous creature ...
The plan was to move quietly. After discovering survivors hidden beneath Norvale and learning of more trapped beneath the chapel crypt, Annabel, Quinn, Miller, and Thelandor attempt to slip through the ruined town unseen. Familiar ground now feels hostile—every street a risk, every shadow hiding something waiting to strike. 🌑🌲 But stealth doesn’t last. Spotted by two gnolls—one gaunt, wielding a staff crowned with a floating prism—the party is forced into action before they’re ready. And some...
The fighting stops—but the silence is worse. After surviving another brutal night in the wilds, Annabel, Quinn, Miller, and Thelandor press forward toward Norvale once more. Their destination is clear: a root cellar in the western fields where survivors were said to be hiding. 🌾❄️ But something is different. The smoke is gone. The fires have burned out. And the land sits in an uneasy stillness. From the edge of the fields, the party scans the horizon. No gnolls. No movement. No si...
The night fight turns brutal. What began as a surprise attack in the darkness spirals into chaos as the gnolls press their advantage. In the heat of battle, Annabel is grappled and thrown into the campfire—flames licking at her as the pack closes in. 🔥🐺 There’s no time to think. No space to breathe. Only split-second decisions. As the fire burns and the gnolls tighten their hold, Miller is forced into an impossible choice—stand back and fight, or throw himself into danger to pull ...
There is no safety outside the walls. After rescuing survivors and following rumors of more hidden west of Norvale, Annabel, Quinn, Miller, and Thelandor press deeper into the wilderness. A lead points them toward a root cellar where more survivors may be hiding—but reaching it means pushing further into dangerous territory. 🌲❄️ With night falling, the party makes camp. It’s supposed to be a moment of rest. A chance to recover. A brief pause before continuing the search. But Crownfall doesn’t...
The battle is over—but the mission isn’t. After cutting down a gnoll pack and rescuing prisoners from the cave, Annabel, Quinn, Miller, and Thelandor return to the outpost with a fragile sense of victory. Survivors have been saved. The threat has been pushed back—at least for now. But as morning breaks, one question refuses to fade… Who’s still out there? 🌲❄️ Miller is the first to say it out loud. If there are more survivors from Norvale lost in the wilderness, time is running out. The gnoll...
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