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by Dawn Somewhere
A scripted audio drama based loosely on real roleplaying games. Updates Fridays!
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Paul decides to run a game with a premise that's a lot more technically challenging than the group's usual smash and grab adventures. It requires motives, character history with NPCs, and pants are banned due to the economic conditions of the sci fi dystopia in which it's set.
Literally down in the dumps, it feels like there's nowhere else to go, but then Elvis learns a small detail that compels the group to go even lower.
With a body on their hands and the town guard reviving the dead to question them, the team needs to take a few extra steps to cover their tracks, and with Lawry holding the wheel, it gets a little dark, testing everyone's patience.
The team gets a luck break when they find, essentially, a dumpster full of magic! It's the kind of discovery only a very select group of people with Elvis's specific knowledge would know the value of, and it turns the tables on the city.
Smelling Tony's offer as a trap, Elvis turns it down with force, and the party has no choice but to find some other means of living in the extravagant Pinball City. There aren't many practical options.
Trapped in ridiculous debt, the party has to figure out some way out of Pinball City. Unfortunately, there's a certain level of meta roadblock making the endeavor completely impossible.
Elvis asks the guys if they'd be willing to sit in with a new GM, but he's not totally forthcoming about the level of difficult history in the ongoing game. It's going to be a bumpy ride.
With Mack hot on their heels, the party manages to leave the Flavor Zone, but now they have the final hurdle of Guy Inferno in front of them.
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